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Got this from yayeveryday.com which seems a bit like ffffound.com
aBOUT BEST Design
Projection on Buildings from NuFormer Digital Media on Vimeo.
JESUS2000 from jesus 2000 on Vimeo.
Fake I.d. wefakeid.com.
San Fran? James: “international”
language – Data from Star Trek, undermines pretentious “language” title.
Puerto, learns from Data – no contractions.
Gang graffiti – cool, but bored.
“best thing…radio…without earlids, can’t close ears,” – Tony Something
Ridiculous writing sounds, really right brain stuff. WTF.
Al said “lots of type”, maybe this is a lead in?
Novel lecture – leaving open?
TEXT
“4th wall” crap, ernie Kovacs – credits = great.
Reminds me of Napoleon Dynamite.
Avalanche mag – artists, not critics, p.o.v.
Unknown length – lecture – horror film.
Placas – barrio calligraphy.
Noise
WLTF – is “gang” brought to life through mags, pirate radio.
Play radio b.casts.
Then this lame interview transcript + show random, half cropped photos + bits of interview.
LS+N – workshop with Fake ID, whole thing sounded fake.
Noise talk
“please hold” – I get it, but it’s pointless. End up doodling – I am waiting. Being tortured?
Then it’s over. WTF – main guy looks like he is about to cry.
All art directors repeat each other – it’s all “graphic design” + decisions.
As a freelance illustrator, in my mind, you’re constantly calling people up, sending out a portfolio or cards, trying to get work however you can.
But it seems like you’d still be doing that if you were part of a collective or studio. Or at least someone there would be doing that. Maybe you split up the work load, in terms of calling people. Or you pool your resources and, Le Gun style, have one website related to your studio featuring work from all the resident designers, although I know they spend time calling up art directors trying to get work.
But everything we’ve been told this year has been that, basically, Art Directors are real hard asses to whom the idea of looking through a studio’s website to find an appropriate illustrator occupies the same area of consideration as having their family pets turned inside out (there’s a morbid sense of curiosity but probably they’ll choose not to, and anyway they’re too busy).
An alternative is agents.
I hate the idea of agents, basically. Or I did when I started thinking about this. Blood sucking money whores, right? Well I haven’t got any kind of conclusion just now, but I’m starting to figure all agents are different. They’re expensive, but it’s a balancing act. They should be getting you more work, so it might work out alright.
I guess it depends on how well you’re doing. It would be stupid for a student to get one in this late stage of our course – the D&AD exhibition might get our names out some (though probably not in my case – so I might have to start thinking about an agent after I’m done at the course). So now what I expected to be a crappy essay written with almost no thought at all has become a real bastard and is now something Serious to Think About.
Did a google search, got this website.
The person who wrote it is, seemingly, an agent (maybe “Anna Goodson”?) and they’re giving some advice on how to ask agents to hire you, as an illustrator, as well as briefly talking about what it is they do.
They talk about how they handle “the business end of the business”, and they mean that literally. Dealing with numbers, contracts etc. All that stuff that makes me feel dead inside when I think about it.
When I read that something clicked. No way can I handle that stuff myself, I will need an agent for all that horrendous crap but I won’t have the money to deal with the cost. The next few months after college are going to be turbulent for me, fiscally anyway. I need to get out of
But again, with agents, I tend to only think of awful business stuff. On the positives: it is their job to get me jobs, after all. Maybe that’s exactly what I need when I’m trying to start out as an illustrator? I wouldn’t make too much money from illustrating, but my name might get out and this could have a snowball effect.
But maybe I can work hard enough to make it alone. Seeing those editors and things wasn’t that bad, I could definitely trick myself into enjoying it.
However I could exhaust myself doing that and I’ve already said I hate all the business side of illustration. I basically hate numbers and resent having to use them at all times. The idea of filing reports, doing numberish stuff, makes my blood run cold. That could quickly wear me down and is a big tick in the “get agent” column, for my money[1].
Hoping for more debate I’ve been reading the AOI agents forum, for the discussion of agents. One thing I’m consequently clear on is they should not be asking you for a joining fee, the bastards.
What could I do for self promotion without an agent? Well I remember Otto Dettmer saying he got obsessed with self promotion when he left uni, so I guess I do everything.
Making cards, making books, sending them to potential clients or art directors and selling them independently to shops.
[an image by Otto Dettmer like]
Then again Otto Dettmer said the best promotion is doing a job well. On the other hand I imagine a lot of agents have the same approach when it comes to putting your work out. If you do something a little different, creating a pop up book that you send an art director, or photos of an installation, something unique, that might go a long way to making an impression. You wouldn’t get lost in the sea of illustrators being hauled in by various agents.
It sounds like a lot of this (agents you’ve hired as well as clients you’re hoping will hire you) is about communication. You need to make sure your agent is doing their job and you need to understand the details of a commission/contract so they don’t screw you over. But if you’re quite open with them and have a good dynamic, that won’t be a problem. Likewise if you make a more personal connection with a client you seem more likely to get hired, to be seen as more than just “another illustrator”.
This connection comes from visits, calls, back and forth between you and the art director.
Finding a good agent, dealing with your agent or clients, it comes down to communication. Being honest, open and all that other lovely stuff.
I really like the idea of an agent that’s basically a buddy. Maybe I could trick someone I know into being my agent?
I can barely read my own notes for this mini lecture. A lot of it looks like it was written backwards. Entire lines took apparently a second to scrawl out.
I have a pretty clear image in my head of Andy Pavitt. The first time he came to speak to us Pete commented how he had the atypical look of an illustrator. So I drew a little picture of him, from memory, before he turned up. I got Pete and Dave to do the same.
Mine was fairly inaccurate. Pete’s involved a swastika.
Andy Pavitt spoke here once before, in our second year. That talk was about his work and influences and rather than repeat that he opted to talk more or less exclusively about life at Big Orange, a well renowned illustration studio based in
There is also mention of an internship down there for two students. That’s kind of a buzz word for me. The idea of being an “intern” makes me a little sick. But the internship down there sounds genuinely great and I start thinking about whether or not I want to be an illustrator. Then I started thinking about my life in general, trying to plan around what I assumed would be an epic undertaking in
I realised I was getting ahead of myself. The internship would only be for a week. I could afford it, probably. It would be do able. And it sounded like it would be the best possible way to get started as an illustrator given the amount of experience and contacts that would be available. I wonder how I’d react in a situation like that; if I’d let it slip through my fingers like a fool. Or maybe I’d have a characteristic mood swing and throw myself into it with the awesome force of a flaming zeppelin. Maybe, probably, there’re others in the class who would benefit more.
Pavitt has been at that studio 7 years. It has been around for 15 or 16 years and was started by a few RCA graduates including Andy Something (I genuinely cannot read this name, maybe Lovell?) and Darryl Rees who runs the prestigious Heart Agency.
The space is large carrying, at it’s peak, 18 illustrators.
Now it’s split in two with the AOI taking up half. We (me, Pete, Dave, Kachia, Sarah) actually saw this in person, AOI people doing AOI stuff. One grenade and it’s all over Pete said about that when we were right there looking at them.
The AOI help pay the studio rent and other bonuses to Big Orange include: free membership to the AOI (Andy Pavitt says this is cheeky) and they get free advice about prices for illustration and contracts and the like. The AOI, basically, are good guys.
The studio sounds good. The rent is split between all the illustrators there. The rent, cost of which we’re getting to, pays for cleaning, phones and an up to speed computer network as well as other fanciful London things like, presumably, robots (unconfirmed).
Advantage: there’s a mix of illustrators there for you to bounce ideas off. Everyone has doubts about their own work, according to Pavitt (who seems like an extremely earnest guy, very personable), and you can quickly get other opinions with a lot of experience behind them.
Location is important, but not everything. Big
When they moved in there it was a ghost town. There are some good galleries and studio/shops around there now though.
QUESTIONS. I put my hand up.
Maybe this will sound cold, I say, like an idiot, but what does the rent cost?
Pete says something unintelligible. He's telling me, I later find out, that Andy Pavitt already mentioned the cost.
Andy Pavitt repeats: £200 a month.
Of course he already said that. I have this problem with numbers. As soon as I see them on a page I skip them. As soon as I begin to hear them my mind goes blank. I just can’t deal with them. They almost don’t exist for me. It does get me into a lot of trouble.
By contrast Rose’s studio costs £50 a month. But it sounds like a send up of a “Northern Art Studio” with lots of damp and no heating and etc. But maybe I could dig that.
Pete and Dave are thinking about getting a studio in town and I would be up for that, except I will definitely never have any money ever again. So if they literally mean a shoebox, as in using a shoebox as a studio, maybe I could stretch to that. But what would be the point? I mean it’d be a shoebox.
PAVITT, A., talks about name dropping Big Orange. Not everyone knows his name but he can say I work at Big
On sharing contacts: Some people are more generous than others. I’ve written: respect this. Presumably in relation to the sentence that went before.
Big
It’s not common. Someone that works there, “Toby”, sometimes comes in early,
Art Directors don’t really care how the work gets done. Often you’ll get 2 day briefs and you’ll have to work really hard and fast at ridiculous hours to get them done. Like jobs from out of the
Art directors apparently sometimes think giving out a job is a privilege for illustrators, like they’re doing you a favour. The Guardian is meant to be bad for this.
So disadvantages to working in a studio: if you get BAD DYNAMISM it is BAD. If someone “takes over” a bit too much.
So it seems like the internship is the way forward and I’m thinking about that when I realize very clearly that I want to go surfing.
I wonder if I have some kind of weird synaesthesia where instead of mixing up sensory information with other sensory data I’m mixing up my sensory stimulation with other desires. The desire to get ahead in illustration leads me to want to be a surfer.
A surfer.
Not that it wasn’t interesting, it just seemed very academic, very dry. I thought his work was good, he was very polite. It’s only that he was quite an insular figure, solitary seeming, whereas Gascoigne seems in his element around people, soaking up inspiration from his encounters with interesting students or things.
It seemed like Gascoigne more or less processed the world in terms of images. He clearly loves drawing and learning and this came across in the work he showed us.
Otto Dettmer didn’t seem like some huge misanthrope, it’s just his apparent approach to illustration was a lot more direct, whilst Gascoigne’s is maybe more winding or scenic.
But this sums up their different illustrative styles as well, fairly succinctly. Dettmer’s a little colder, more graphic based, Gascoigne’s slightly more ramshackle, personal.
(piece by Otto Dettmer)
(piece by Damian Gascoigne)
My understanding of the illustration industry, and achieving success within it, is that you have to be really, really good in terms of ability, productivity, efficiency, professionalism. You also have to really love illustration and just creating images, the way Damian Gascoigne seems to process the world in that way. You also maybe have to be incredibly lucky with meeting people and being chosen to do certain jobs and all of that good stuff.
A middle ground between these two illustrators, in my mind, is Paul Davis.
(piece by Paul Davis)
He has been in the business for years on end, probably more than I’ve been alive (which really goes for all three of these figures). But he just seems so prolific. I saw his desk when I was at Big Orange and it was covered with drawings he’d done and was working on. He has shelves and draws and things full of stuff, lots of pens and drawings and pieces of paper and whatever. Otto Dettmer seems maybe to have done even more pictures in his career, but I can’t be sure.
He has spent a lot of time making all these books, his commercial work for newspapers and this huge archive of stock illustration (which is maybe a really good idea but seems deeply impersonal and inherently skeptical with regards to the illustration industry and clients attitudes. But he didn’t seem so skeptical so I don’t know).
Then again Gascoigne didn’t go on about how exciting he found every job and fresh challenges or anything. But he did talk about how much love he had for his students, how he loved to draw, how he stood for half an hour watching a Korean couple on a date and wondering about their lives and the circumstances that brought them together.
Gascoigne is a teacher as well as an illustrator and an animator. He talked about how he’d had a year of terrible pitches which had all been shot down and talked about illustrators needing the nerves of a gambler and that sounds about right to me. But as much as he makes a living from illustration and his hard work pitches he also gets paid for teaching and this must be a two way bonus for him.
On the one hand it means he can relax a little, because he’s getting paid regularly. On the other hand, which is actually the wrong phrase to use here because these are both good things, he gets to spend time with fresh minds and new people every year: his students.
This seems like it would be extremely important to Gascoigne, both in terms of inspiration (in life as well as illustration). Maybe that’s the big difference between these two cats. Illustration follows Gascoigne wherever he goes; he walks it like a dog. Dettmer approaches it, brings it out to perform tricks, like a bear maybe, or a monkey.
The other way in which
(piece by Chris Bianchi)
It’s like there’s a sort of respect, amongst illustrators, for people who can actually draw. Not a sort of sighing, laughing relief sort of respect that we have for Paul Davis doing funny drawings like oh yeah he can draw but ha ha so can I, I guess.
David Hughes, Charley Harper, James Jean: these are the stone bastards we’re all in awe of.
(piece by James Jean. Link to bigger version: http://www.jamesjean.com/work/dive.jpg)
When I was in
What’s harder, although I don’t exactly know what I’m talking about, is bringing an entire life into illustration. I mean we all do this, all of us, at least subconsciously. That’s why my blog had, pretentiously maybe, all those song lyrics as headers. Why I write about buying a hat in my visit to Le Gun. Gascoigne does it very consciously, so does
They pick up on the earnestness of things they over hear, people they see in the street. This comes into their drawings; knowingly quite rough and sort of innocent, though that’s not really the word I want. And, like I say, I’m assuming that’s why they draw like that, along with that subtle difference thing I was talking about before.
Dettmer’s work is not devoid of humanity, or anything. There’s still quite a lot of humour in it, for example, it’s just under a couple more layers, a little more removed.
(piece by Otto Dettmer)
I think his love is with screenprinting. You get a feel for that when you’re holding the books he makes. But he just has to produce work so fast, it seems, he has to leave the screenprinting to side projects.
I understand that illustration happens fast, generally, so it makes sense for Dettmer to use a computer in place of screenprinting and I would be the same. Technology is obviously there to make things easier.
It seems like you need to work really, really hard as an illustrator and be almost constantly making images, or else just really love it and try to explore and learn as much about it as you can, and explore the world through illustration, almost process all your experiences through imagery. And that might get you somewhere.
[is this post any good? is it even remotely like what it's supposed to be?]
[1] But not impossible to find. I would say Dettmer has this classiness; Matthew Richardson, Martin O’Neill. Illustrators who don’t draw, who make use of digital stuff but aren’t huge slags about it, like, say, me. Where people like Gascoigne,
(piece by Neal Fox, from Le Gun)
People are largely the same, and similar people are drawn together (that’s not an illustration pun, please believe me). The differences are subtle, like the work of the guys at Le Gun, like Shrigley and Davis. At least I think that’s just how it is.
[2] Case in point: these computers games covers someone did. Basically computer games covers are the worst of the worst, the most trashy, awful, dull shit. And they sort of sum up, in a way, all that is bad about games today. But we won’t get into that. Someone, a while ago, redid these film posters in a sort of Saul Bass, Penguin Book Covers style and now someone has just peddled the same thing with games covers. Your average gamer is age 15 (actually I think someone told me it's 23, but we're talking hypothetical mental age) and they are used to covers featuring explosions, tits and exploding tits. Possibly aliens also, who gives a fuck? So you show someone a very basic redoing of these games and they will think God has literally shat on the page in front of them.
http://www.flickr.com/photos/ollym/sets/72157612646893506/
I’m not saying these covers are bad exactly. I think the one for Grand Theft Auto is complete genius. It’s just anyone with a design degree and half a brain (and has played the games) could have done this and wowed the entire gaming world – a world which knows largely nothing about design.
But I was worried when the lecture started. The title screen read “Stockporticus talk, 110 years in animation.” Oh fantastic, I’m shuddering at the back of the room ready to spend an introspective three hours dodging flake humour revolving around cats and chickens or some awful shit like that. And then the first slide is a picture of his mum.
You gotta see a picture of my mum.
How many times has he given this talk, I wonder. It is a low flying plane, all earnest and bold and neatly tied together.
I realise almost straight away that most illustrators hate talking full stop. Do they hate words, or just presenting themselves? Otto Dettmer was definitely an insular guy, and Damian Gascoigne isn’t exactly brimming with confidence, he seems like a low key guy. But it seems like he genuinely enjoys this, talking, thinking, discovering (to make it sound way pretentious).
He’s broken the presentation into four sections.
Number 1. Research: when you just got things going on.
He makes some jokes about his Fear of the North, his fear of his Auntie Lizza and I am right on board, he is a funny guy.
A theme that runs through the presentation is about how he is learning 3D animation software now, at a late stage in his life. He talks about tech, how it has improved so much so quickly. Anyone can be slick and do all this cool stuff but coming up with good ideas is just as hard as it ever was.
Creative people – they’re nosey, they need to be. He is so nosey. It’s part of creating. It’s all snooping, doodling, collecting. He shows a photo of the top of a supermarket carrier bag on the floor. It is an interesting shape, almost a rabbits head.
When you’re waiting around, even without a sketchbook, you doodle on receipts. He is amazed by students who don’t have a pen or a sketchbook to hand. Sometimes these doodles become something more, they stand out, put their hand up, ask to be used again, to stretch out. Some doodles he shows us.
To this end he talks about how, having none, he is into hair. Draws hair all the time. Also posture and goddamnit if I don’t love postures. It’s Egon Schiele’s fault. I love weird exaggerated poses, all twists and angles and he does too. He sketches and takes photos of people, strangers, his students, all in these weird poses. Maybe they don’t lead to anything, but they don’t have to.
That resonates with me. I’m always looking for drive and purpose. Not always, sometimes a thing is an end in itself, or it doesn’t have an end; you’re just doing it.
Maybe it doesn’t lead to anything, but it doesn’t have to.
This is the start of something big, Damian. He is pull the curtains on something I’d forgotten about: genuine interest in other people and things.
He draws everyday, all too often not from life. But man he shows us these stone bastard drawings he did in
He wants students to notice the things around them, not to just have blank pages in your sketchbook to look at. He shows us a picture of a couple in a Korean café. He is rigid, in a suit, she is in a frock (?), a cardigan. His hands are on his lap, her drink has hardly been touched. He says it is a first date, you just know there isn’t going to be a second. For half an hour he was stood there taking pictures, peering into someone else’s life.
There are stories starting all around, he says, he shows us a picture of a child at the Tate Modern. The kid’s dad, in this art gallery, all he wants is to take a photo of his kid walking around.
This is why I like the music I like, the books I like. It’s stories, other people.
I have sketched out a couple of his photographs, just to get my hands moving, to feel more of a connection. I notice Anna has done the same, but I think she’s drawing Damian.
The next day, only a little hungover, I’m at
Part 2: personal work.
Yeah he talked briefly about this gallery thing he did in
Part 3: Pitch Requiem.
You don’t get paid to pitch, suckers. It is deadly competitive. Last year he made seven pitches and none worked out. He shows us these pitches. They are clean. His commercial work is much, much cleaner than his personal stuff. Which makes sense and is fine. You can see how it all fits together and that’s the important thing.
His pacing of slides is fucking great. Mountain Dew is delicious.
You need nerves of steel for this job, the spirit of a gambler. Despite the seven that didn’t work out he got one, or two, that did. He’s more in love with his work than ever, but he’s now unemployable. He couldn’t have a boss telling him when to get to work, what to do, all that shit and I start thinking maybe I can be an illustrator, maybe this is what I am.
He talks about the conversations we’re going to have with ourselves, the ugly ones when the jobs don’t come. Why am I doing this? The sweat soaking stone whatever. You either walk out or you don’t, spirit of a gambler.
Part 4: new territory.
This presentation was a roving drive through Damian Gascoigne. He shows us part of an animation he’s working on. It’s good because it’s not generic. Has all this pen texture and 2d drawn quality but also this 3d thing going on. It was nice to watch, not to write about.
But it showed how the people around you become a direct inspiration.
He ends saying he’s enjoying the battle.
The way to move around in
The air in the tube is obviously very stale but always in motion and that gives it a weird quality. But I’m going to see Le Gun which means I need to get to Hackney and walk a fucking year having got the Overground which I was completely unprepared for.
Le Gun is described as an “art collective” and it’s also the title of a magazine that these people put out from their studio in
Some guy, thick accent (Dutch?) talks to me as if I’ve got a film camera right in his face and he’s trying to get into his car. They called to get Chris down and I have to let him in at the front door. He seems on the edge of bemused and offended and I’m mumbling and incoherent, in an almost high school politeness and he’s about to lead me into the studio I had to leave to get him when he stops and starts talking to this woman.
It turns out her name is Shonagh Rae (thanks Pete) and she used to teach him back in college. I did ask but I can’t remember where it was he studied.
It is a weird coincidence and I feel sort of like an overused bar of soap being crushed, moulding to the fingers, expanding around the pressure. I was going to sink away and be the most awful student guest possible but now Shonagh Rae has kicked the door in and is being as teacherly as possible, asking what Chris is doing now, what his plans are, how he got started in the studio. I might as well be holding her fucking hand.
Chris had been at that studio for about 4 or 5 years and they all knew each other there. Although everyone was working very quietly and separately, it was like being in a library amongst strangers. I got the feeling this was my fault, I brought the library strangeness to the back of their necks and they did not want me there.
I hadn’t been impressed with the stuff on the website but the stuff that was hanging around was much better and more impressive in person.
Chris’ work seemed very separate from the rest of Le Gun’s workers who seemed to lean more towards graphic design but you could have called it illustration and literally no one on earth would have given a fuck.
But Chris’ stuff was all hand drawn, reminded me of a lot of Robert Crumb insanity and independent comic kitschness, but not in an embarrassing student way, though almost. He showed us his portfolio, exactly the same model as Andy Pavitt’s and everyone else in the college class, mine having an extremely minor difference in the strap that holds it closed. Those portfolio store jerks must make so much cash from that portfolio edition and really where do you look to find a goddamn portfolio anyway?
Chris' portfolio features alot of more commerical work as he calls it, the same leg of stuff as featured on the website, with his personal stuff being more spilling and ravanous, to use a couple of words.
Next door there is this print room and everything outside is white, it’s a small gallery sort of a warehouse studio thing where any second a dead body might swing down on a rusty hook. There’s a piano made from cardboard on it’s side and some other cardboard furniture, classier than it could sound.
Alex Wright is a man I meet in the printroom who talks like he’s a really nice guy but has a beard and doesn’t smile. He mentions hearing
Sister Rae leaves us and I’m sort of anxious to go too, to this
I remember being awake five minutes speaking to Ian and Gary saying I will call them if I can’t get to the 3pm meeting so they’re not waiting around like the Earth’s Assholes while I flap about in Camden market eating the worlds worst fajita which is what I ended up doing because Pete has my damn phone.
Chris takes me upstairs to meet Neal Fox who draws in a slightly, slightly calmer way to Neal.
Chris says I should have showed my portfolio to Shonagh Rae, that her work was similar, and having seen her work I wish I had too.
They’re talking about how dated collage work can get, how I need to make this style my own. They like that I’ve used some hand made print things and shapes.
Neal sees the piece I did about the crossroads, selling your soul to the devil to play a mean guitar and he tells me about a piece he did about Robert Johnson shaking hands with the devil and I say well I did the same piece look and we laugh the sneaking laugh of kings.
His drawings are massive. The paper stretches across a 10 or 12 foot wall and is at least six feet high on a scroll I’ve never seen the equal of in size. And the drawing that’s up is not even half done yet, there’s another eight foot of it to be drawn.
Neal’s working in this little studio by himself, big papers and books and all sorts everywhere, a big sofa by the window. He has the right idea working up there. That’s a room I would want in a house, let’s leave all that studio nonsense to the non smilers. Let’s work slow and alone, fast is other people.
Outside I dial my number at a payphone and Pete doesn’t answer. I buy a hat at Camden Market.
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